Checkpoint Entities
Entity Properties
- Touch Order - The order / position of the current checkpoint. Increments sequencially as players drive through checkpoints. (0, 1, 2, etc)
- Time Extension - The number of seconds added to the player's time left if playing in time extension mode
- Time Extension for Reverse Mode - If the map is played in reverse, this is overides timeextension
Example of Usage
Create a new brush. Bind it to entity, 'info_checkpoint'.
Set number field to that of the position of the checkpoint in the map. Numbers should increase sequencially as the player travels through the map.